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QUATERMASS MOTORSPORT TO COMPETE IN WORLD CLASS VCO ESPORTS RACING LEAGUE

[30/07/2025, Chertsey, United Kingdom] — Quatermass Motorsport is proud to confirm its official entry into the VCO Esports Racing League (ERL) one of the most prestigious and competitive championships in global sim racing.
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The team will face off against world-leading outfits including Coanda, Williams Esports, BS+COMPETITION, and Apex Racing Team across five of the most technically demanding sim platforms in the sport.
This entry marks a bold new chapter for Quatermass Motorsport, fielding a team built around its ground-breaking Para Racers Academy, a programme committed to supporting disabled drivers in reaching the pinnacle of virtual competition.
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ABOUT THE VCO ESPORTS RACING LEAGUE
Organised by the Virtual Competition Organisation (VCO), the ERL redefined sim racing when it launched in 2022/23. With over 2.7 million impressions, 600,000+ video views, and 13,000+ hours of content watched in its debut season alone, the ERL became one of the most watched independent sim racing competitions on the planet.
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Key ERL 2022/23 Statistics:
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2.7M+ total impressions
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783K+ minutes watched
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600K+ video views
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150K+ community engagements
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1,200+ posts published across social platforms
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2025/26 ERL Calendar:
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Round 1 – Assetto Corsa Competizione: Friday 13th September
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Round 2 – Le Mans Ultimate: Friday 27th September
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Round 3 – Gran Turismo 7: Friday 25th October
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Round 4 – iRacing: Friday 8th November
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Round 5 – Rennsport: Friday 13th December
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Final 4 – Sim Formula Europe (Maastricht): Friday 17th January 2026
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“Even in its very first edition, the Esports Racing League became arguably the most far-reaching independent competition in sim racing.”
— Florian Haasper, CEO, VCO GmbH
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REPRESENTING DISABLED TALENT ON A GLOBAL STAGE
Quatermass Motorsport was founded with a clear mission, to prove that disability is no barrier to elite performance.
Through the Para Racers Academy, the team has built a talent pipeline that develops, supports, and empowers disabled drivers with the tools to compete at the top level of virtual motorsport.
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“This is more than just racing,” said Max Spooner, Owner of Quatermass Motorsport. It’s about giving disabled people the chance to show the world what they’re truly capable of. We’re here to inspire, to show that, with the right support and belief, disabled drivers can race with the very best.
The ERL gives us the ultimate proving ground.”
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TAKING ON THE BEST
The ERL represents the toughest challenge Quatermass Motorsport has ever faced — a true test against some of the most established and dominant teams in global sim racing.
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“We’re coming into this as underdogs, and we know the mountain we’re climbing,” said Andy Chell, Team Principal at Quatermass Motorsport.“But we’ve got drivers who are relentless, a backroom team putting in the hours, and a real hunger to prove ourselves. Our aim is to be respectfully competitive – we want to push, grow, and earn our place on that grid through sheer hard work.”
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The team’s pre-season preparations include intensive platform-specific training, driver coaching, and fully accessible hardware setups to ensure performance parity with the best in the field.
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COMMERCIAL PARTNERSHIPS
Quatermass Motorsport’s entry into the ERL offers brands the opportunity to align with:
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One of the most exciting stories in international sim racing
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A purpose-driven mission around inclusion, performance, and innovation
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Global visibility across high-impact digital channels
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Sponsorship packages include:
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Full cross-platform media exposure
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Custom content and activation opportunities
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Integration with esports, sim racing, and accessibility communities
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To find out more visit quatermassmotorsport.co.uk or email max.spooner@quatermassmotorsport.co.uk
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The Season Ahead
Quatermass Motorsport’s entry into the ERL isn’t just a step forward for the team – it’s a milestone for disabled athletes in digital motorsport.
As preparations ramp up, the message is clear: We’re not here to fill a slot. We’re here to compete.
[END]
About
Quatermass Motorsport: was founded in 2011 by Max Spooner, who, at 17 and diagnosed with Asperger’s Syndrome, turned his passion for simulator racing into reality. Starting in the 750 Motor Club Locost Championship, Max built and branded his first car within three months, marking Quatermass's debut at Brands Hatch.
By 2017, the team expanded into professional sim racing, competing in the British Virtual Touring Car Championship and later joining Team BRIT's esports division, where Max also served as team manager.
After becoming an independent team again in 2022, Quatermass Motorsport partnered with the University of Wales Trinity Saint David in 2024, leading to victories in the Radical eSports Cup and iRacing Indy 500 special event.
With a strong focus on inclusivity through initiatives like the Para Racers Academy, Quatermass Motorsport aims to compete in top-tier esports events like the Le Mans Virtual Series and FIA Motorsport Games.. For further information, please visit http://www.quatermassmotorsport.co.uk/
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VCO: The Virtual Competition Organisation (VCO) is a leading force in the world of sim racing, known for its cross-platform championship formats and professional esports event production. Headquartered in Germany, VCO operates global competitions that connect traditional motorsport with the rapidly growing world of virtual racing.
Its flagship series — including the Esports Racing League (ERL) and Esports Racing World Cup (ERWC) — attract many of the world’s top sim racing teams and drivers, with millions of fans tuning in across platforms such as YouTube, Twitch, and major esports networks.
VCO is recognised not only for its technical innovation and broadcast quality, but also for building structured, competitive ecosystems across multiple racing simulations, including iRacing, Assetto Corsa Competizione, Gran Turismo 7, Rennsport, and Le Mans Ultimate.
In its first ERL season alone, VCO recorded over 2.7 million impressions, 600,000+ video views, and 783,000 minutes of watched content, cementing its status as one of the most influential organisers in sim racing today.
For more information, visit www.vco-esports.com
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Sim Racing: Sim racing, short for simulation racing, is a genre of video gaming that replicates the experience of real-world motorsport with a high degree of realism. Using advanced physics engines and detailed vehicle models, sim racing games provide players with the opportunity to race in digital versions of famous cars and tracks from around the world. Whether through professional competitions or casual play, sim racing has grown into a popular form of motorsport, attracting both enthusiasts and professional drivers alike. With the increasing accessibility of high-quality racing simulators, the sim racing community continues to expand, offering an immersive experience that bridges the gap between virtual and real-world racing.
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Esports: Esports, or electronic sports, is the competitive side of video gaming, where players and teams compete in organized events for prizes and recognition. Over the past decade, esports has exploded in popularity, with professional leagues and tournaments for games across various genres, including first-person shooters, strategy games, and sports simulations. What started as a niche community has grown into a global phenomenon, with millions of fans tuning in to watch live-streamed events and professional players earning significant incomes. Esports is now considered a legitimate sporting discipline, with its own set of stars, teams, and sponsorships, making it a major force in the entertainment industry.
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Parasport: Parasport refers to sports activities specifically designed for individuals with disabilities, providing them with opportunities to compete and showcase their abilities. From the Paralympic Games to grassroots competitions, parasport spans a wide range of athletic disciplines, including track and field, swimming, and team sports. In recent years, parasport has expanded to include virtual sports and esports, offering new avenues for participation. The development of parasport is driven by a commitment to inclusivity and empowerment, ensuring that athletes with disabilities have the platform to pursue their passions, break barriers, and inspire others.
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